The project is a 3D platformer created in the Unity Engine using C# that has puzzles that must be solved by the player to continue the level. The puzzles, for example, could be a number that the player must convert to binary to use as a code to continue. Each level will midly represent a part of modern computer’s infrastructure, inspired by Team ASOBI’s PlayStation 5 title: Astro’s Playroom.
Project Outline
Prototype
Version Control Set-up (GitHub)
Scrum Backlog
First UML Diagram (based on prototype)
Sprint 1 (Character Controller)
Sprint 2 (Level and Puzzle Design)
Sprint 3 (Hub World & GUI)
Sprint 4 (Saving & Loading)
Sounds
Decimal to Binary
Decimal to Ones Complement
Decimal to Twos Complement
Main Menu
Pause Menu
Interaction
Puzzle Success
Basic overview of Level 1 created with SNAPS assets.
Rigged model from Unity, with added animations and written character controller.
Hub with trigger collider to load first level created with SNAPS assets.